Applying Gaming and Simulation Techniques to the Design of Online Instruction

نویسنده

  • Robert Bauer
چکیده

Gaming and simulation may be two of the most powerful tools available to those who design online instruction because they engage and challenge the learner in a very personal way. In order to succeed in simulation and gaming, the learner must work at a higher cognitive level than the recognition and recall that often succeeds in the traditional classroom. Instead, the learner must become immersed in the situation and apply both new knowledge and old skills to outwit the forces and obstacles thrown in their path. Not all gaming and simulation is instructional, but instruction that can apply the techniques of gaming and simulation has a good chance of capturing the learner’s attention for extended periods of time. When the U.S. Army Armor School at Ft. Knox, KY contracted with the University of Louisville and its partner Northrop Grumman Mission Systems to design and develop an online course for Army captains, they requested that the course include as many gaming and simulation techniques as possible so as to engage online learners in military problem solving and decision making. Because this course is Web-based, the major challenge was to apply gaming and simulation techniques while still respecting the rigorous connectivity and software limitations of the far-flung learner group. This article discusses the instructional design and programming solutions developed during Phase 1 of the Army Captain's Career Course-Distance Learning (AC3-DL) course that balanced the goals of gaming and immersive simulation with the strict limitations imposed by some military users' access to the Internet and computer technology. Many of the solutions presented have broader applications to the design of online instruction.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Online Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder

Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...

متن کامل

رابطه اجتناب تجربه ای، جو عاطفی خانواده و خودکنترلی با اعتیاد به بازی های آنلاین در دانشجویان دانشگاه شهید چمران اهواز

Background and Objectives: online game addiction is considered as a compulsive, excessive, uncontrollable and destructive physical and psychological behavior. With regard to the problem of persons with addiction to online gaming in the fields of experiential avoidance, families emotional atmosphere and self-control, this study was carried out with the aim of determining the relationship of expe...

متن کامل

Computer-Assisted Instruction (CAI), Virtual Patients (VP), and Human Patient Simulation (HPS) in Medical Education Based on Gagne’s Educational Design Pattern

Background and objectives: Educational technology is widely used in all parts of medical education. The use and application of common educational technologies and adoption of educational design patterns in medical sciences education can greatly help in medical simulations, training, and improving of clinical skills of nurses and medical students. The aim of this research was to study computer-a...

متن کامل

The Effect of Metacognition Instruction in Multimedia-based Learning Environments on Nursing Students’ Spiritual Health

Background: One of the main competencies required for enabling Nursing students to provide effective clinical care is spiritual health. The growth and development of nursing students’ spiritual health rely on strengthening their cognitive and metacognitive components. What is more associated with spirituality and spiritual health is students’ metacognition. This study aimed to investigate the e...

متن کامل

Impact of Online Setting Collaboration through Strategy-Based Instruction on EFL Learners’ Self-efficacy and Oral Skills

This study aimed to investigate the impact of web-based cooperative teaching through strategy-based instruction on EFL learners’ speaking and listening skills. Moreover, the use of cooperative teaching was hypothesized to have impact on the EFL learners’ self-efficacy. To this purpose, the study followed a mixed-methods design by implementing both qualitative and quantitative data gathering pro...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008